Editor’s note: This post is a part of our Meet the Omnivore series, which features individual creators and developers who use NVIDIA Omniverse to accelerate their 3D workflows and create virtual worlds.
Australian animator Marko Matosevic is taking dad jokes and breathing them into animated life with NVIDIA Omniverse, a virtual world simulation and collaboration platform for 3D workflows.
Matosevic’s work is multifaceted: he’s a VR developer by day and a YouTuber by night, a lover of filmmaking and animation, and has a soft spot for sci-fi and dad jokes.
To bring the above film to life, Matosevic harnessed Reallusion iClone and Character Creator for character creation, Perception Neuron V3 for body motion capture, and NVIDIA Omniverse and Epic Games Unreal Engine 5 for rendering.
After noting a lack of YouTube tutorials on how to use animation software like Blender, Matosevic also set himself up as an instructor. He says his goal is to help those at all developmental ranges — from beginners to advanced users — learn new skills and techniques in a concise manner. The following video is a tutorial of the previous film:
Matosevic says his ultimate goal in creating these animated shorts is to make his viewers “have a laugh.”
“Through rough times that we are going through at the moment, it is nice to just let yourself go for a few moments and enjoy a short animation,” he said. “Sure, the jokes may be terrible, and a lot of people groan, but I am a dad, and that is part of my responsibility.”
Optimized Rendering and Seamless Workflow
Initially, Matosevic relied primarily on Blender for 3D modeling and Unreal Engine 4 for his work. It wasn’t until he upgraded to an NVIDIA RTX 3080 Ti GPU that he saw the possibility of integrating the NVIDIA Omniverse platform into his toolbox.
“What really got me interested was that NVIDIA [Omniverse] had its own render engine, which I assumed that my 3080 would be optimized for,” he said. “I was able to create an amazing scene with little effort.”
With NVIDIA Omniverse, Matosevic can export whole scenes from Unreal Engine into Omniverse without having to deal with complex shaders, as he would’ve had to do if he were solely working in Blender.
Along with the iClone and Blender connectors, Matosevic uses NVIDIA Omniverse Machinima, an application that allows content creators to collaborate in real time to animate and manipulate characters along with their environments inside of virtual worlds.
“I like it because with a few simple clicks, I can start the rendering process and know that I am going to have something amazing when it is finished,” he said.
With Universal Scene Description, an open-source 3D scene description for creating virtual worlds, these applications and connectors work seamlessly together to bring elevated results.
“I have created animated short films using Blender and Unreal Engine 4, but Omniverse has just raised the quality to a new level,” he said.
Join In on the Creation
Check out works from other artists using NVIDIA Omniverse and submit your own work with #MadeInOmniverse to be featured in the gallery.
Connect your workflows to NVIDIA Omniverse with software from Adobe, Autodesk, Epic Games, Maxon, Reallusion and more.
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